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Real-time strategy Alpha

Iron Meridian

A grounded near-future war. Build power, hold the supply, take the ground that matters and break the other side's command.

The game

Command the whole war, not one fight

Iron Meridian is classic base-building real-time strategy, set in an original, grounded near future. Engineers raise the base, trucks haul the supply that pays for it, and every army you field has something that beats it.

  • 4Playable factions
  • 18Unit types
  • 9Battlefields
  • 2–8Commanders a match
A Brasswall Combine base with factories, depots and defensive guns.
01

Build and supply

Site a power plant first; everything after it draws from the grid. Supply trucks shuttle between fields and depots on their own, so the real decision is which fields you can hold. Every spawn has room for a full late-game base.

Dust Meridian: Brasswall against Halvard
02

Combined arms

Rifles screen, machine guns pin infantry, missile teams outrange the tanks they hunt, and artillery reaches past everything. Two commander powers, a barrage and an airstrike, break a stalled push when you can afford them.

Infantry and vehicles fighting on Frontier Crossing.
03

Hold the ground

Neutral fuel depots, pump stations, comms masts and other landmarks reward control of the ground. An engineer can capture them; enemies can take them back or destroy them.

Factions

Four armies. Four ways to win.

Each faction has its own roster, a signature structure and rules that change how its economy and its army work. None of them is a reskin, and none of them depends on a teammate.

Meridian Coalition · Unit types

Meridian Coalition

The standing line army. Every tool, no gimmick.

  • Integrated repair. Depots, vehicle bays and the Field Depot mend vehicles parked near them.
  • Standing orders. Rally a factory to a unit and reinforcements follow it into the field.
  • A broad roster: main battle tanks, self-propelled artillery, infantry fighting vehicles and missile carriers.
Signature
Field Depot
Plays
Balanced, mid-game, the faction to learn on
Halvard Concern · Unit types

Halvard Concern

A security contractor that bills by the hour.

  • Contract production. Units cost a fifth more and are ready in 40% less time.
  • Asset recovery. Wrecks are hauled back to the Recovery Yard and refunded.
  • Faster supply trucks, two to a depot. Wins by being first to every fight.
Signature
Recovery Yard
Units
Warden Armoured Car, Contract Team
Ashfall Compact · Unit types

Ashfall Compact

Irregulars who build an army out of everyone else's wrecks.

  • Salvage economy. The Scrap Works turns every wreck on the field into supply.
  • Power on wheels. No power plant: generator trucks carry the grid wherever the base goes.
  • Cheap, light structures and a quarter more from captured objectives. Built for the comeback.
Signature
Scrap Works
Units
Technical, Generator Truck
Brasswall Combine · Unit types

Brasswall Combine

Steel, concrete and patience.

  • Hardpoints. Depots, power plants and the operations centre carry their own guns.
  • Overbuilt. Structures have half as much health again and repair twice as fast, at a price.
  • Two tank classes and an assault gun, all of it a fifth slower. A wall that arrives late and does not stop.
Signature
Bastion
Units
Heavy Tank, Assault Gun

Four playable factions with distinct architecture, vehicle silhouettes and detailed surface materials. Further factions remain in development. Combat depends on play, never on purchases.

Battlefields

Nine places. Three themes.

Verdant watersheds, alpine frontier and ember canyons. Nine fictional places, from orchard towns to snowy rail interchanges and saltworks. Streets, civilian buildings and freight lines give the ground a purpose. Mirrored supply and checked routes keep matches fair for two to eight commanders.

  • Broken Approach: Orchard valley
    Orchard valley

    Broken Approach

    2 commanders384 × 280 mDry

  • Frontier Crossing: Bridge town
    Bridge town

    Frontier Crossing

    2 commanders416 × 288 mRiver, 2 bridges

  • Dust Meridian: Mining settlement
    Mining settlement

    Dust Meridian

    2 commanders432 × 296 mDry

  • Iron Divide: Gorge railway
    Gorge railway

    Iron Divide

    2 commanders464 × 320 mRiver, 2 bridges

  • Crossfire Ridge: Mountain resort
    Mountain resort

    Crossfire Ridge

    4 commanders496 × 400 mDry

  • Ashfall Reach: Refinery district
    Refinery district

    Ashfall Reach

    6 commanders544 × 520 mRiver, 3 bridges

  • Meridian Basin: Snowbound rail town
    Snowbound rail town

    Meridian Basin

    8 commanders560 × 592 mDry

  • Delta Works: Industrial borough
    Industrial borough

    Delta Works

    8 commanders720 × 640 mRiver, 4 bridges

  • Saltpan Reach: Saltworks district
    Saltworks district

    Saltpan Reach

    8 commanders784 × 720 mDry

Objectives

Ground worth fighting for

Six kinds of neutral objective across the map catalogue. An engineer standing beside one takes it; two sides at once freeze the claim, and taking one off a holder takes twice as long.

  • Fuel Depot240 supply a minute for as long as you hold it.
  • Pump Station120 supply a minute, half as much again for each further station held.
  • Comms MastNearly sixty metres of vision over the ground around it.
  • Machine ShedA forward repair point for your vehicles.
  • BilletA fresh rifle squad every fifty seconds.
  • Bridge SpanA toll, a crossing, and rubble when it falls, taking whatever is on it down too.

Features

Built to be played, not watched

A deterministic simulation that runs the same on your machine and on the server, a command interface designed around what you need to read in the middle of a fight, and a server built into the game.

Match HUD with an Operations Centre selected and a research queue.

A command console, not a cockpit

The battlefield stays in view. Resources and power along the top, the minimap and your selection along the bottom, and alerts you can jump to with one key.

  • Control groups, idle-engineer and select-army keys, every one rebindable
  • Clear build placement and construction you can read at a glance
  • Fog of war: you only see what your units see
  • Commander powers on the card beside your units
A multiplayer room with a battlefield map, commander seats, faction choices, readiness indicators and room chat.

Rooms for up to eight

Open a room, pick a battlefield and the mode, and fill every seat with friends or AI commanders. Choose factions, teams and colours, talk in the room chat, and start when everyone is ready.

  • Teams or free-for-all on any battlefield
  • Dropped players reconnect to the same seat
  • Rematch without leaving the room
  • The dedicated server ships inside the game
  • Skirmish

    Any battlefield against one to seven AI commanders on easy, normal or hard. Each commander plays its own faction's doctrine.

  • Multiplayer

    Rooms and lobbies on a dedicated server from the downloaded game. Host your own: the server is in the download.

  • Local Operations

    Six authored Border Campaign missions with briefings, objectives and debriefs. Secure ground, hold crossings, raid supplies and break blockades; victories unlock the next operation.

  • Service Record

    Keep match results and verified replay archives locally. Open the read-only viewer to pause, change speed, seek along the timeline and follow a selected unit.

The main menu over a live battlefield: Continue, Local Operations, Skirmish vs AI, Multiplayer, Service Record and Settings, with the current operation and last battle beside it.

Yours to tune

Low to Ultra graphics, interface scaling and text in all 12 languages. Hardware minimums are still being measured.

  • Text and interface scale, high contrast, reduced motion
  • Colour-blind and ally/enemy team colours
  • Mono audio and captions
  • Original music, combat sounds and spoken alerts

The next alpha

0.2.5 alpha
  • The persistent war

    Implemented seasonal war between two blocs. Credited hosted battles move sector ownership; an enabled server is required.

  • More factions

    Six additional factions are planned. Their playable rosters and release art are still in development.

  • Authored operations and replays

    Six authored missions and a read-only replay viewer are implemented in the development build.

The ongoing front

Persistent war

Credited hosted battles shape a seasonal front. Follow the current season, sector ownership, bloc standings and recent battles on the public status page. War data is shown only when the server provides a valid current snapshot.

War server offline

Live war data is unavailable. The status page remains usable while the server is offline.

Media

From the front

Real development captures. Showcase views hide the interface and fog; UI images show the game's own interface.

Play

Get Iron Meridian

The free 0.2.5 alpha is available in the renner.dev Launcher.

Get the Launcher

Available now: 0.2.5 alpha.

Build
0.2.5
Release
0.2.5 alpha
System requirements
System64-bit Windows 10/11
GraphicsA graphics card with current drivers
StorageAllow space for the game, updates and replay archives.
NetworkOnly for multiplayer; hosting a room uses TCP port 46000
MinimumNot measured yet. Presets from Low to Ultra, render scale down to 50% and a frame cap let the game fit a wide range of machines; measured minimums will be published here.

News

From the development log

  • A full late-game base standing inside one spawn's building ground.

    Iron Meridian 0.2.5

    Fixes the freeze when units or buildings first appear. Geometry packs speed up loading, and models and materials are prepared before play. This update adds runway takeoff and landing, production across multiple factories, uncapped armies, clearer damage and health feedback for points of interest, and faster replay browsing with readable names.

  • Match HUD with an Operations Centre selected and a research queue.

    Command and combat

    Longer production and paid construction queues, visible rally flags, placement snapping and alignment guides, and shared army routes with queued orders. Defensive guns turn to engage around them; armour counters and single-player surrender are corrected. Battles gain layered impacts, smoke, debris, restored combat sounds and spoken alerts. The living menu runs an AI battle and returns without rebuilding its backdrop.

  • Delta Works: Industrial borough

    Inhabited battlefields, detailed armies

    Nine maps now form three themed regions with streets, homes, workshops, freight infrastructure and larger base plots. Factions have distinct authored buildings and vehicles. Models gain fitted equipment, armour seams, panels and surface textures, with authored detail levels for distance. Localized interface readability and the offline war screen also improve. Alpha polish and player acceptance remain ongoing.

FAQ

Questions

What does it cost?

The preview build is free. There are no purchases in the game, and nothing you could buy would change a fight.

Do I need an account?

No. Install through the renner.dev Launcher and play as a guest, or sign in for account and friends features. Your profile, settings and replays are kept on your own machine.

How does multiplayer work?

Multiplayer lists rooms on a server; create one, choose the battlefield and mode, fill the seats with players or AI and start when everyone is ready. Anyone can host: the server is in the download and uses TCP port 46000. Every player needs the same build. When the public server is running, this page shows its status in the Play section.

Can I play on another system or a phone?

The released launcher game is for desktop PC. Other desktop and mobile releases are not published yet.

Which languages are there?

Game text: 12 languages: English · 简体中文 · हिन्दी · Español · العربية · Français · বাংলা · Português (Brasil) · Русский · Bahasa Indonesia · Deutsch · 日本語

Does it support a controller?

Controller input is implemented but has not been tested on hardware yet, so the preview is meant for mouse and keyboard.

What is coming next?

Research army upgrades, command precision airstrikes, and join Persistent War with improved connection recovery. This update brings a clearer battlefield interface, map loading art, complete game translations, and about 20% smaller download.

Take the crossing

Four factions, nine battlefields, free in the renner.dev Launcher.